![]() Interesting trivia! But the fuel deception in Maniac Mansion is relatively obvious and genuinely funny, while Leopard Mode is presented as a true-but-twisted rumor in Chaos of Deponia, sending people in a despicable wild-goose chase. I knew about the useless chainsaw in the former, but I didn't knew about the chainsaw fuel in the latter. And yes, I played Maniac Mansion ottokarsubke, but not Zak McKracken. ![]() Thanks! I like looking at the backgrounds too, but I want it to stay that way. Anyways, mystery solved.Ģ) Good to know, I'll skip this part. I can't believe they made an entire game mode based on this one lame joke of a character too. I don't think I would have made the connection. Turns out that the cartoon face I was wondering about is a portrait of Droggeljug from that game, purple thingie included - which is actually a cushion. Does anybody have more info on that?ġ) I started playing Edna & Harvey: The Breakout. Because of that I can't tell if Leopard Mode is something legitimate or if it's just the developers trolling everybody. But Chaos of Deponia moved that joke to a whole new level, first by constantly denying its existence in the manual, and second by having an in-game tip that actually confirms its existence. With Deponia I thought it was just a silly joke and moved on. What's up with that?ģ) The manuals of both Deponia and Chaos of Deponia have an entire section dedicated to Leopard Mode, with completely ridiculous steps on how to activate that mode. There is a sub-section called "Puzzle", and it's a 12-piece jigsaw puzzle. Anybody knows what this option does?Ģ) After I finished Chaos on Deponia, I checked the Bonus section. When I check it the game prompts for a reboot, but I don't notice anything different after doing so. ![]() It's a checkbox with no description, just the face of a cartoon character with something purple on his head. So here are my questions:ġ) After I finished Deponia, the Options menu had an option I swear wasn't there when I started playing. Odd things I surprisingly cannot find any info about - probably because I can't read German forums. No question about it once again Deeponia Doomsday proves-with its signature blend of off-beat humor and challenging puzzles-that the adventure genre is as relevant as ever.So I finished Deponia and Chaos on Deponia, and I noticed odd things about them. Deponia's art team goes hog wild here and jams the game with fun details and beautiful things to look at while you work your way through its thought-provoking story line. Nice music and sound design help, too (notwithstanding an annoying singing flower and horrible hobo minstrel), as do the fantastic comics-style graphics. On the whole, though, fun overshadows frustration thanks to great writing and a cast of eccentric characters. Occasionally, cleverness slides into unfairness when some of the puzzles become misleading or even nonsensical. This makes for some really clever puzzle design that includes traditional item-based brainteasers and weird, guffaw-inducing mini-games. Doomsday takes full advantage of this by adding new dimensions (pun intended) to puzzles and creating solutions that span multiple time phases. Time travel is endlessly fascinating, especially in games, because games let players disrupt the time continuum and experience the Groundhog Day-like after effects. It does this by adding time travel into the mix. Rather than pump out a tired add-on just to make money, Daedalic Entertainment creates a quality adventure game by couching serious moral questions inside a colorful, irreverent package. This unexpected fourth chapter in what should have been a complete three-part series is surprisingly good.
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