![]() Though it’s par for the course for procedurally generated dungeons to get a bit samey (and Children of Morta is no exception), there’s also real effort being taken to tell a story with the world. There are some truly stunning environments and the animations are highly detailed and buttery smooth. I also think it’s worth saying that this is up there with some of the best-looking pixel art graphics I’ve seen in a game. My first impressions were good rather than the usual roguelike approach of immediately throwing you naked into the woods with a stick, Children of Morta presents you with a decently paced prologue/tutorial that takes you through the kinds of enemies, abilities and items you might come across in the levels. As you explore dungeons, you come across items that grant you temporary stat boosts, new attacks or buffs that last until you die or complete the level. The characters level up as you play them, unlocking unique abilities as well as bonuses that apply across all members of the family. Each member of the Bergson family has their own distinct playstyle: John, the father of the family, uses a sword and shield the youngest son Kevin dual-wields daggers – and so on. Gameplay is pretty standard top-down hack ‘n’ slash type business, reminding me of Diablo but a bit less boring. ![]() ![]() It does such a good job of establishing the Bergson house as a safe and protective sanctuary, that when we hit the second act and the corruption begins to creep into their home, it’s that much more effective. Having said that, I will admit this works to the game’s advantage later on. They all talk about the thing as if it’s a desperately urgent matter, but then they seem quite content to sit around at home puffing on a pipe or playing the violin. There is some sort of evil corrupting entity spreading across the land, but nobody fully explains what the stakes are or what would happen if they fail to rescue the spirits of Rea and defeat it. The Bergsons serve as the guardians of Mount Morta, but why the mountain actually needs guardians is left pretty vague. I’m not kidding, I’m pretty sure this is the first epic high fantasy adventure in which I’ve played characters named Mark, Linda or Kevin. In Children of Morta you follow the Bergsons, an extraordinary family who all have comically average first names. Maybe he dreamed of one day becoming part of a fashion blogger’s twitter handle, who knows? I mean, we never got any kind of backstory for Rogue‘s main character. For one thing, Children of Morta places a strong emphasis on its narrative, centred around the interpersonal relationships of a family of warriors who have stood guard over the mystical Mount Morta for generations. Though I’ve labelled it as a roguelike, I’m not sure how much you could claim Children of Morta has in common with the original Rogue, an ASCII game in which the protagonist was literally an symbol. Perhaps it’s just because a lot of people like them, but I suspect it’s mainly because randomly generating your whole game is cheaper and easier than hiring a level designer.Ĭhildren of Morta is a roguelike top-down hack ‘n’ slash RPG, developed by Dead Mage and published by 11 Bit Studios. ![]() You’ve got roguelike space shoot-em-ups, roguelike first person shooters, even roguelike rhythm games. It seems like every indie game and their dog is a roguelike these days.
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